Below is a summary of common themes noted by the Competition department during the judging process this year. We hope this provides some useful guidance for designers when thinking about future entries.

 

2019 World of WearableArt Awards
Designer Feedback Summary:

 

Trade Marks and Logos

  • Visible branding; did not adhere to the Competition terms and conditions

 

Design Concept

  • Confused ideas; lack of clear concept
  • Design lacking cohesion; not fully resolved
  • Too many elements; less can be more with some garments
  • Proportions not balanced

 

Construction

  • Interesting materials used but they were too fragile; falling off or breaking into pieces when unpacked and on first wearing
  • Strong concepts let down by execution of design and poor construction
  • Materials used that are impractical for garment when being choreographed and worn on stage multiple times
  • Unsafe materials with sharp edges protruding from garments that could scratch models e.g. wire, metals, wood, mirror
  • Garments not lined, sometimes with exposed wiring, creating health and safety issues
  • Garments poorly finished e.g. held together with masking tape, sewing pins, safety pins
  • Garments too heavy; weight distribution not thought-out; impractical and unsafe for models to wear

 

Electrical Components

  • Exposed wiring and poorly secured electrical components creating safety issue for models

 

Visibility and Breathing

  • Hats and/or masks not providing clear vision for models, especially when considering stage environment i.e. under stage lights
  • Inadequate breathing space or ventilation provided in masks and headpieces

 

Footwear

  • Unstable and unsafe for models to wear; height and balance of footwear needed further consideration