Terms & Conditions
Please make sure you carefully read and understand all terms and conditions of the WOW® Awards competition before entering. If you have any questions please email the Competition Department.
This section sets out the terms and conditions of entry for the World of WearableArt™ Awards (also known as the WOW™ Awards) held by World of Wearableart™ Limited (“WOW™”). Please read these terms and conditions carefully as each designer will be required to accept them in full before their entry will be accepted by WOW™.
Failure to comply with any section of these terms and conditions may, at the discretion of WOW™, result in the designer’s disqualification from the WOW™ Awards.
2. Entry Requirements
The following provisions set out entry requirements in respect of the WOW™ Awards:
- Designers must enter under their own names and not as a collective or a business. No logos or brand names can be used in an entry, except for those of WOW™ or one of its major sponsors with their approval and sign off.
- Entrants must be 18 years of age or over as at 1 April.
- An entry must be submitted in to one section only.
- An entry can be designed for a maximum of three models to wear.
- Designers can submit multiple entries.
- Design teams can consist of no more than three designers.
- WOW™ will supply all models for judging and on-stage performances.
- A non-successful entry previously entered in the competition cannot be entered again in a subsequent year unless altered by 85%.
- All designers agree to accept and abide by the decisions or other rulings made by the judges of the WOW™ Awards.
3. Entry Process
- The official language of the competition is English and all entries must be submitted in this language.
- Entries must be made online at www.worldofwearableart.com before the closing date.
- The entry submitted to WOW™ must be the same as the photographic images supplied with the online entry form.
- All steps must be completed as instructed for an entry to be valid.
- All first time entrants must complete Step 2 of the entry application (Preselection). A first time entrant is a designer who has never had an entry selected for a WOW™ Awards Show.
- Designers must supply WOW™ with:
- a signed copy of these terms & conditions;
- a list of all garment components for each entry submitted to WOW™;
- at least three full-length clear photographic images of the front back and sides of the finished garment worn on a model;
- dressing instructions explaining how the garment should be worn and how to put it on; and
- a short entry description (100 characters max) for the show programme and a longer description (100 words max).
4. Awards Criteria
All entries are eligible for section awards.
All members of a design team must be eligible for an entry to be considered for a Special Award.
First time entrants entering with a design partner who has been selected for a previous WOW™ Awards show are not required to complete Step 2 (Preselection) and are not eligible for the First Time Entrant Award.
Only current tertiary students or entrants who have graduated within the 12 months before April 1 are eligible for the Student Innovation Award.
To be eligible for the Sustainability Award, 85% of the garment must be made from recycled materials.
To be eligible for the Wearable Technology Award, the garment must demonstrate innovative & original use of technology in construction and/or processes.
The country a designer is from is determined by the country such designer is permanently residing in as at 1 April.
Designers are responsible for all the costs of freighting their garment to and from Nelson, New Zealand, unless they are using the Mainfreight sponsored freighting option.
All packaging is the responsibility of the designer.
Boxes must have a return address clearly marked. Please note, garments may not be returned in the same box.
It is the designer’s responsibility to insure their property from the time of its dispatch through to its ultimate return.
When shipping entries to New Zealand the designer must include a signed copy of these terms and conditions (and in the case of a design team, it must be signed by all members of the team) and is responsible for:
- ensuring any biological material is properly declared and meets the requirements for entry into New Zealand;
- establishing if any entries using animal or plant products comply with the Convention on International Trade in Endangered Species (CITES); and
- paying any additional fees or customs charges that may be incurred.
6. Garment Requirements
1. Garment Safety
- The garment must be safe for a model to wear and perform in.
- Electrical wiring must be safe and simple to operate in New Zealand. WOW™ encourages designers creating entries with electrical components to have them certified by a qualified electrician prior to sending them to Nelson for judging.
- Models must be able to see clearly and breath easily while wearing the garment.
- Garment weight must be evenly distributed over the body and comfortable to perform in.
- Headpieces must be fitted and well balanced.
- The following components submitted with an entry will not be used:
- stilts; or
- any hard materials with raw edges e.g. glass, ceramics, plastic, metal.
2. Entry Components
- All entries must be wearable, that is, able to be worn on the human body. Garments must be made to withstand transportation, potentially strong choreographic movement, being worn more than 20 times and possible display in WOW™ exhibitions.
- All items the model is required to wear as part of the entry must be supplied by the designer, including visible under garments. The exception to this rule are Bizarre Bra entries where just the bra is required.
- There must be a concealed label on the inside of each component (including accessories) which includes the designer name and entry name. WOW™ takes no responsibility for garments which have been submitted unlabelled.
- Do not use perishable materials, unless properly treated, including animal products, plant products and food. Components submitted using toi toi or any other easily disintegrating plant material will not be accepted.
- Do not supply make-up, nail polish or earrings for pierced ears.
- WOW™ reserves the right to repair, reinforce or adjust a garment to preserve the garment and ensure it can continue to function throughout the course of any performances.
3. Garment Dimensions
Garments must be made to fit the following sizes and dimensions:
- Height: 170cm – 180cm
- Bust: 86cm – 96cm, bra size 10B -12B
- Waist: 63cm – 73cm
- Hips: 92cm – 102 cm
- Shoe size: NZ/US 8.5 – 9.5, Eur 39 – 41
- Height: 180cm – 190cm
- Chest: 93cm – 105cm
- Waist: 81cm – 93cm
- Hip: 95cm – 107cm
- Shoe size: NZ/US 10 – 12, Eur 44 – 46.5
4. Garment Height & Width Restrictions
- When worn by a model, the garment must be easily able to enter and exit the stage via a 1.5m wide, 12 degree ramp.
- The garment must be less than 3 metres in height or length
7. Garment Imagery
- The designer grants WOW™ the right to photograph, film or take other footage of their garment for publication, merchandising and/or promotional use in whatever format or medium and to release their contact details to the media for publicity purposes. Wherever possible, WOW™ will acknowledge the designer in any publication, merchandising and/or promotional material which contains images and/or footage of a designer’s garment.
- The designer grants to WOW™ a worldwide, royalty free, perpetual, transferable licence to use any images or media sent to WOW™ (including images, inspirations and stories) for promotional, merchandising and/or media purposes.
8. Garment Ownership and Responsibility
Subject to any the purchase of a garment in accordance with Clause: Garment Retention below, the designer retains ownership of any garment submitted to WOW™.
Subject to compliance with Clause: Entry Components, WOW™ will be responsible for the safekeeping of garments from the point that WOW™ takes possession of such garment with the exception of any damage caused as a result of events outside the reasonable control of WOW™.
9. Garment Retention
Upon the payment of the acquisition prize money WOW™ may elect to have ownership transferred to WOW™ in respect of the Supreme WOW™ Award winning garment, Runner Up to the Supreme WOW™ Award and all section and special award winners (except the People’s Choice Award winner).
In the event the designer’s garment is selected for the WOW™ Award Show, the designer grants to WOW™ the right to retain its garment for up to 15 months following the show season for use in promotion of WOW™ generally including displaying at the World of WearableArt™ and Classic Cars Museum and external functions and promotions and off-site exhibitions.
Each designer grants to WOW™ a first option to purchase any garment for inclusion in the WOW™ historic collection.
If, in the future, there is insufficient storage space or another reason why WOW™ cannot retain a garment as part of the WOW™ permanent collection, WOW™ will contact the designer (using the contact details provided by the designer) and give the designer two months to choose to have its garment returned at the designer’s cost for the return freight before it is removed from the WOW™ permanent collection. If WOW™ is unable to contact the designer after three attempts (by telephone and email using those details provided by the designer), or does not receive any response from the designer, over the two month period, WOW™ will remove the garment from the WOW™ collection, recycling the garment where possible.
While the intellectual property of any garment purchased in accordance with this Clause: Garment Retention will remain with the designer, both WOW™ and the designer undertake not to reproduce or replicate the garment or authorise any third party to do so without the prior written consent of the other party. There may be occasions where WOW™ wishes to replicate or reproduce the garment for display in travelling shows, international exhibitions and the like. In the event any such occasion arises, WOW™ will, subject to the designer providing its consent to such replication or reproduction, consult with designer in respect of the means to undertake, and the methods used in the performance of, any such work.
10. Garment Returns
Non-successful New Zealand entries will be returned to designers by 30 September.
Non-successful international entries (who use Mainfreight’s sponsorship arrangement) will be returned to Auckland by 30 September for forwarding to the depot of origin on the next available sailing, as determined by Mainfreight.
Non-successful International entries (who sent at their own cost) will be contacted directly by the 30 September to arrange payment for the return.
Selected New Zealand entries will be returned to designers by 31 January with the exception of garments temporarily retained by WOW™ or otherwise purchased in accordance with Clause: Garment Retention.
Selected international entries (who use Mainfreight’s sponsorship arrangement) will be returned to Auckland by 31 January for forwarding to the depot of origin on the next available sailing, as determined by Mainfreight with the exception of garments temporarily retained by WOW™ or otherwise purchased in accordance with Clause: Garment Retention.
Selected International entries (who sent at their own cost) will be contacted directly by the 31 January to arrange payment for the return with the exception of garments temporarily retained by WOW™ or otherwise purchased in accordance with Clause: Garment Retention.
It is the designer’s responsibility to ensure their contact details are current in WOW’s online designer database as WOW™ uses these details to arrange the return of garments.
If WOW™ is unable to contact the designer to arrange return of a garment after three attempts (by telephone and email using those details provided by the designer), or does not receive any response from the designer, over a two month period, WOW™ will recycle the garment where possible.
11. Original Concept
- The designer warrants and represents that its design:
- is an original creation; and
- does not infringe the intellectual property rights of any third party.
- The designer indemnifies WOW™ against all actions, claims and demands (including the costs of defending or settling any action, claim or demand) arising from a breach of the warranties and representations in this Clause 11 (Original Concept).
- Entries must comply with the copyright guidelines set out on the WOW™ website (“Copyright Guidelines”).
- WOW™ reserves the right to disqualify an entry which is not an original creation, does not conform to the Copyright Guidelines or which infringes another person’s intellectual property rights.
- The intellectual property of another artist may only be used in an entry if the designer also submits written consent for that use from the originating artist.
A garment must be an original concept designed and created by the designer(s). Designers are responsible for ensuring that their entry does not infringe a third party’s intellectual property rights.
WOW® reserves the right to disqualify any entry which does not, in WOW®’s opinion, conform to these guidelines, or which infringes a third party’s intellectual property.
Please contact Competition Director Heather Palmer should you wish to discuss the originality of your concept at email@example.com
The following advice was given from WOW®’s legal team at Baldwins.
LETTER FROM BALDWIN’S INTELLECTUAL PROPERTY REGARDING COPYRIGHT
In response to questions about possible infringement of intellectual property rights, we have set out some guidelines below. These guidelines do not constitute legal advice. They simply alert you to issues to be aware of when creating your work:
1. All WOW® entries must be original works and must not infringe the intellectual property rights/copyright of any third party.
2. Copyright infringement results from the following:
a. the reproduction is a copy of an entire work or a substantial part of it, and
b. there is some objective similarity between the reproduction and the copyright work, and
c. the copyright work is the source from which the reproduction is derived.
3. There is no formula for what constitutes a ‘substantial part’ of a work or what is ‘objectively similar’. Each case is different. However, you must be aware of the above three elements to copyright infringement when taking inspiration from another person’s work.
4. Copyright exists in many different types of works, such as literary, musical, dramatic and artistic works. The copyright in these works may have different durations depending on the type of work and the circumstances surrounding the work.
5. Copyright has a limited lifespan. Generally, copyright in a literary work (such as a book) and copyright in an artistic work (such as a print, painting or drawing) will expire 50 years from the end of the calendar year in which the author dies.
6. However, where an artistic work has been industrially applied, the copyright in that work may only last 16 or 25 years depending on the exact nature of the work. This does not apply for a literary work.
7. This means that when using a book, there may be different copyright periods relating to the copy (words) of the book and the illustrations in the book.
8. The meaning of “industrial application” of an artistic work can vary but for your purposes it would generally mean where more than 50 copies in 3 dimensions are made of the artistic work, for the purposes of sale or hire, or where the work is copied as a plate that has been used to produce more than 50 copies of an object in 3 dimensions for the purpose of sale or hire. For example, a costume created by a designer in which all or part of the costume is copied from a book which was published 40 years ago and that book had been printed 50 times or more, is unlikely to infringe copyright.
9. It is important to be aware that although copyright in an original work may have expired, another version of the original work may have since been created. Copyright in this new work will run from the year of the new creation rather than the year of the original creation.
10. When deciding on a name for your creation, it is important to consider whether it will infringe anyone’s trademark rights. For example, the trademark WINNIE THE POOH is a registered trademark of Disney Enterprises, Inc. in relation to a wide range of goods including clothing, headgear and footwear. Therefore, any use of this trademark in relation to these goods may constitute trademark infringement.
11. The moral rights of the author of a literary work or an artistic work will last at least as long as the copyright in the work. You need to attribute the work correctly to the author of the work, and ensure that you do not treat the author’s work in a derogatory way.
Entrants are responsible for ensuring that their entry complies with these guidelines and that their entry does not infringe a third party’s intellectual property rights. WOW® reserves the right to disqualify any entry which does not, in WOW®’s opinion, conform to these guidelines, or which infringes a third party’s intellectual property.
Written by Baldwins Intellectual Property a Corporate Partner of the WOW® Awards Show
A Letter From Suzie Moncrieff, Wow’s Founder
Following on from this advice from Baldwins regarding copyright etc, I’d like to reiterate to designers that the WOW® Awards Show is all about creativity, originality and stretching creative boundaries. Therefore whilst it is okay to be inspired by something or someone, your design needs to be from your own perspective and creativity.
When we decide what the sections and themes are going to be each year, we sometimes provide you with some visual prompts to illustrate what we are looking for. But they should be taken as just that – prompts. Think about these and then let your imagination run wild.
If you have any queries regarding anything to do with your design. please don’t hesitate to contact Heather Palmer, our Competition Director.
Suzie Moncrieff – WOW® Founder