Wearable art is all about taking art and adorning the body so considerations around the human form and using the body as a foundation should be central to your design.
To enter the World of WearableArt (WOW) Competition you need to create a complete garment. Once the section themes have been announced, you can start making your garment at any stage. Some designers will work on an entry for years, whilst others start on their entry when the WOW Competition opens that year. Simply choose the section theme/s that most inspires you and get creating! Every entrant needs to first create a WOW designer profile in order to begin the entry process.
Design teams are welcome to enter a garment together, teams can comprise up to three designers. Each team is asked to nominate a lead designer to complete the online entry process and is the main point of contact, however all designers in a team need to create their own individual WOW designer profiles.

Clotho – the Goddess of Fate, Anna von Hartitzsch, United Kingdom
Considerations when creating your work of wearable art
Wearability: Your garment must be safe to wear and allow the model to see clearly, breathe and move easily while wearing
Use of Branding: The use of trademarks, logos or brands is not allowed
Materials: You may not use perishable materials, unless properly treated
Garment Dimension Guidelines: Your garment must be no more than 3 metres in height or length and must be able to enter and exit the stage via a 1.5m wide, 12-degree ramp. Once onstage, the garment may extend or expand in size but must be able to retract and exit the stage safely.
Judging Criteria: Consider what the judges are looking for in a garment. Learn more about the judging criteria. READ MORE+
Time Management: Make sure you build in time for deadlines, for example photographing your garments, freighting your garment. Plan backwards from the deadlines we have supplied*
Below are the garment measurement guidelines: